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下有中文_(:з」∠)_

I will stick to the game like a ghost😈

New version𓀠new version𓀋new version𓀀new version𓀙🤤🤤🤤

After all,the story really leaves me a deep impression.I can't wait to see the new story about them!When the story of the past is completed,maybe we can join the story from Bint's  perspective,not the hacker's?Though seems like all the stories of them were completed before the hacker's view... 

And,the art style is just like a blend of Japanese and Western influences?I'm not sure.I like it so much😋

By the way,I'm not a Native English speaker,so maybe there's something wrong with grammer,don't mind it~

我会像鬼一样缠着这个游戏😈

魂兮归来...新版本,新版本...魂兮招来...🤤🤤🤤

我要看新版本的剧情...剧情...好看喵。等过去的故事都结束了之后,说不定我们有机会以Bint的视角加入进去?毕竟从目前来看都是以前的记忆,感觉可能会有点大决战之类的剧情,掀翻黑心公司什么的。虽然说主角们的故事好像在黑客来之前就结束了......

画风真是好看惨了,有点像是日系和美系的结合?不管怎么样,我照舔😋

I just finished EP1 and dear god I loved it all, I even went ahead and looked through all the different endings possible (though not all the traits)


now I have only one request, PLEASE GOVE BINT A HAPPY ENDING, I BEG OF YOU I DONT THINK I CAN HANDLE IT IF SOMTHING BAD HAPPENS TO HIM.

I'm glad you liked our game~
We'll do our best not to disappoint everyone with the future story in the game

Maybe this game isn't for me. The presentation and style is fantastic, maybe the strongest I've seen in a VN, but I couldn't get into the writing. I was intrigued by the unexplained elements, but the first narrative "hook"/horror moment fell flat to me. I think because it showed too much of it hand, and didn't leave much room for the imagination That's why the unexplained elements gripped me more than this setpiece.

I hear there's twists, but I stopped at the first number puzzle and didn't feel hooked enough to continue.

That being said there's clearly a lot of work on display, and the mechanics are very strong, so kudos and good luck on the project!

Yeah, maybe this game just isn't for you. Sorry about that

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Is Nsfw?

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No~

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it's so joever 😔

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Not all furry games about sex, man) 

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The real monster was the number puzzles we met along the way (I've got dyscalculia 🫩)

Yeah, sorry about that...

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This is really goes in my top-tier list visual novel. Gorgeous art, unique concept, also the god-tier puzzles and surprisingly, i was so intrigued about story that it keeps me away from being bored or sleepy and decides to skip everything. I was impressed!

I really like the card-thing option than your standard sentence option, make you wonder what is the outcome if choose the first card.

I want EP 2 😫😫😫

Edit 1: ive been stuck in bint's thought puzzle. Ive been trying every thought combination but cant get every traits (especially wit and perception). In bints convo with her young sis, you can actually get analysis and smart but not both (or is it).... Tho im running out of option, where to look at or where did i miss it?

Nvm ep 2, i want to look at the true ending before i can move on!! 😫

Edit 2: lol, i finally reach the end, tho i want to spoil but its not my cup of tea to spill everything... Tho im only 99.9% which is its not totally 100% (probably i f i get both perception and wit trait but im not sure if thats it)

Tho (i dont think its a spoil but just a tiny bit) im thinking cain is either "the monster" or the mad scientist researcher, or just some psychopath supernatural investigator. But really, i need to know what is this "monster", what its purpose, why they created it and what for? and why bint specifically and whats special about him, why him?

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I'm very glad you liked our game!
But I'm not sure I can answer all those questions here. I recommend joining our Discord server.
I can give detailed answers to any questions about the endings and the plot there.
I can only tell you now that there is no 100% ending in the game and no way to get all the traits simultaneously

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Wasn't expecting actual horror and consequences for mine actions. On one hand I'm afraid to continue on the other hand I'm in way to deep to stop XD

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I recommend you keep playing.
The game will likely seem less scary later in the story, and it will be worth it :з

Crash report

Device: itel s3 

Game version: Android v0.1.1

Date played: 9:03pm PST, 09/16/25

Time of crash: 10:02pm

Activity before crash: was reading the first mind fragment I found and after reading it for 52 seconds and scrolling down the bottom, the game crashed.

Other notable stuffs spotted: 

- it eats through a ton of processing power due to the verbose use of animation and objects, I suggest considering the use of object and asset scalability (a toggle option to adjust quality)

- Autosave features are disabled. I am not sure if this is intentional but it would be nice to have certain spots in the game where it autosaves (y'know... Coz It took me 10min in the number game and the redo now would be frustrating XD)


Player comments:

The game is outstanding. It definitely revived my noggin again after not being used properly for... Idk 4 years? (college years).

The mini games are witty and I LOVE how y'all used base programming stuffs as games like the linked list "hacking" mini game, and the graphs for the "chain of thoughts"

The animations, albeit a tad heavy are very pleasant. I rarely see furry VNs use fluid easing, tweens, masterful asset masking (the talky character bits), angles and proportions, and a comic esque storytelling. They might get two or three but you nailed it all and it brought happiness to me haha

I could learn a ton of stuffs from y'all if I get a good chunk of time to study how you guys created this masterpiece from programming and arts, to storytelling and execution. I'd be hands down going and studying if y'all ever would come and invite peeps to watch your development process.

But truly, my only gripe is really just the autosaves not being available. Hooooooo it was fun tiring my mind off in chaining thoughts and numbers but it's not nice to redo it all over again hahaha.

If you've read this (developer or not), thank you for reading it. I hope my report and thoughts would help

Thank you for playing our game and for your detailed analysis!

Regarding autosaves and the "back" button, we deliberately chose to omit them. When a game has more complex mechanics and animations, these features become a near-endless source of bugs and issues with the Ren'Py engine.

As for optimization, you're right. We haven't fully figured out the best way to optimize most things yet. This is also compounded by the fact that we targeted an increased resolution of 2640 x 1440 (instead of standard Full HD) from the start, aiming for better quality

If you wish to consider asset resolution 

I suggest considering making your assets into vector pieces rather than raster (instead of PNG or WebM, try SVG)

These can be programmatically scaled in resolution so your players can scale it down as low as 144p to as high as 4k hd. I recall there's a phyton extension that allows you to use SVG ang tweak it 

Having a ton of object instances at once no matter the resolution is ram draining (referring to the thoughts synthesis) specially if they are animated individually (I can see them swaying individually)I suggest instead of animating the instances, try the background instead.


Also thank you for hearing me out 

I understand the part why there's no AS and back (they are hell to maintain XD)

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Just curious, is one of your game's inspirations the scp foundation? Cause your monster would fit very well in one of their files, and how the files are organized in the computer, it gives me the scp vibes

Yes, we really love the SCP Foundation setting~

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Im genuinely in love with EVERYTHING, the artsyle, the writing just everything.. absolutely need to see more !!!!!!

Thank you!!

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